Wednesday, 11 January 2017

OUGD601 - E-Mail Correspondence

Grafton Tanner – Author

To: Grafton Tanner
Sent: 23/11/16
RE: Dissertation Research Request

Hello Grafton,

I'm a third year Graphic Design student in the UK. I'm currently in the process of writing my dissertation based on the subject of cultural changes with the introduction of the new millennium. I've investigated subjects such as the socio-political and socio-cultural impact of social media in the western world, and the process of Retromania consuming the graphic design industry in recent years.

Babbling Corpse was a read that had me agreeing with almost all of your points and has really helped me articulate my dissertation as finding scholarly sources to do with such a modern subject has proved quite difficult. I'm currently undergoing some primary research for my writing and I'd love to ask you a few questions to get your take on the cultural impact to design. I know you primarily focus on music in your writing, but I feel that this addiction to nostalgia is ever-more present in design as the years go by.

I first read Babbling Corpse as an avid vaporwave listener, but it has been one of my favourite reads on the subject out of the countless texts I've gone through this year! I hope you can find the time to help me out, but I appreciate that you may be too busy.

Hope to hear from you soon,

Christopher Mahoney

From: Grafton Tanner
Date: 24/11/2016

Hi Christopher,

Greetings from the states, and thank you for the kind words. I'm thrilled you enjoyed the book. I'd be happy to answer any questions for your dissertation. What school are you attending?

All the best,
Grafton

To: Grafton Tanner
Date: 24/11/2016

Hello Grafton,

Anytime! Thanks for the help, would it be okay to send a few questions through tomorrow? What timezone are you in? I'm attending Leeds College of Art, it's an interesting degree because it encourages us to keep a synthesis between our theoretical and practical projects, something i'm not used to!

Cheers,
Chris

From: Grafton Tanner

Chris,
Yes feel free to email me any questions you have. I live in Georgia, so I am in the Eastern time zone.

Best,
Grafton
To: Grafton Tanner
Date: 28/11/2016

Hey Grafton,

Hope you're doing well. Apologies for the delay, I had some feedback with my tutor on the direction of my essay. Here are the questions, but feel free to simply use them as talking points as I've just used them to stimulate the subject I'm writing about. Thanks for your help!

What is your stance on the use of Social Media in the modern age, for both personal and commercial purposes?

In your publication, you describe a recent phenomenon of retromania, do you think there is a solution to this cultural regression? Is there an element of a cyclical nature?

What are your predictions on the evolution of the internet in the next ten years?

Regards,
Chris

From: Grafton Tanner
Date: 29/11/2016

Chris,

Thank you for the questions. Here are my replies:

1. The social, economic, and psychological consequences of social media are already beginning to show. The cultural critiques of social media are now going mainstream in light of the discovery that Silicon Valley has no regard for the human consequences of their products. I'm thinking of Black Mirror, especially, which does an expert job of revealing the horror underneath our Instagrammed lives (although I often wish they would push the envelope even further). Even Moby's latest album is a takedown of our techno-moment: plugged-in, distracted, bored, throwaway, and trapped. The evidence cannot hide anymore. The public is becoming more aware of how digital technologies affect us.

Social media platforms are engineered to hook us on a dopaminergic level. In this way, Silicon Valley is like Big Tobacco, except cancer does not carry the stigma depression, loneliness, and anxiety do. Would we allow our children to smoke at age thirteen? To think that the health effects of smoking are greater in severity than those of social media use misses the point. Both Big Tobacco and Silicon Valley use the best propaganda to sell us products. Neither care about the consequences, and thanks to unfettered capitalism, they will never be made to care. And thanks to the stigma associated with psychogenic disorders in the West, advocates for a healthier future will have a tougher time slowing down Silicon Valley than did those who waged war on Big Tobacco.

There's a bonus here: social media gives us the power to police ourselves. The NSA can sit back and comb through our metadata in this post-9/11 corporate state we are in. Social media users are tracked and monitored, and their data are sold to the highest bidders. It is unconscionable. 

It is worrisome that many social media users do not care about these kinds of privacy breaches. Perhaps they don't understand the severity. If people want to smoke cigarettes after learning the side effects, then so be it. The same thought applies to social media. But I would urge people to use social media with distance - to understand when you're on Facebook and when you're not. To resist the urge to brand yourself online. To educate others on the problems that come with social media use. To put up the phones and have conversations with people. And to never get your news from Facebook.

Unfortunately, it would be commercial suicide for a business to not have a social media presence. I have no problem with social media being used for commercial purposes. When the tactics used to promote a product's Facebook page are employed for personal branding, though, that is troubling.

2. Retromania is definitely cyclical. Simon Reynolds is a good resource on how pop culture has always used the images and sounds of the past to keep afloat. What is significant about twenty-first century retromania is its ubiquity. Everyone can remember the same memory even if that memory is false. More importantly, there has never been a more urgent time to be aware of history. Corporations must peddle amnesia in order to keep neoliberalism on life support, and the more people consume pain-free nostalgia, the easier it is for corporate capitalism to run us all into oblivion. 

A solution will come from the artists, musicians, writers, and filmmakers who refuse to create reactionary nostalgia, like the kind of surface-level object pornography in Stranger Things. One of the greatest failures of contemporary culture is the lack of indie and mainstream music critical of the eight years between Bush and Trump - the Obama years. Once identity politics became the only game in town, nearly any music that protested the rise of the corporate democrats vanished. The world desperately needed for artists to call out the massive bank bailout of 2008 and the right for Obama to detain and assassinate at will. It's not enough for indie musicians to refuse anyone the right to take a photograph at a live show. We need artists of all kinds to stop creating surface-level homages to the 1980s and to remember the vital hope of the "new" again.

3. The Internet is a rehearsal for virtual reality. Once VR is affordable and goes public, there is no turning back. We will trade the profiles of real people on Facebook, Twitter, Instagram, etc. for their virtual representations. This is the logical endpoint of the Internet. By giving consumers a wearable headset that projects whatever fabricated world they could desire, companies will ultimately bring about a society in which everyone who can afford a device can have limitless control over simulated surroundings. If virtual reality will be anything like the Internet, the majority of people will use it to fulfill sexual fantasies and quell the fear of being alone.

We may not have very long to wait for these things to come to pass.  The augmented and virtual reality market is a billion dollar industry, and interest in it has piqued thanks to headsets like the Facebook-owned Oculus Rift device. For those in the industry, virtual reality is the very mark of “the future.” Ironically, virtual reality devices trade more in the market of regressive goods than in any market of “the future.” Virtual reality promises a world made for each of us, our own island where we can be a virtual Prospero in control of every facet of simulated life. Ultimately we can return to a more childlike state where our every need was met and the world was one that revolved around us alone. By knowing anything we or Silicon Valley dream up can become a reality, we can live in one virtual world after another, no matter how infantile or deviant those worlds may be.

What may seem at first like a fresh pursuit of the future is actually a desperate attempt to escape the bonds of the human condition and retreat to some utopian, childlike state. No one will stop the creation of mass-marketed, affordable VR. There will be little discussion about the psycho-social implications, and even so, would we not all sign on the dotted line? 

Let me know if you have any more questions or would like to talk further.

Best,
Grafton Tanner

To: Grafton Tanner
Date: 30/11/2016

Grafton,

Thanks for your time and answers, I'll let you know if there are any more questions that pop up and I'll be sure to send you a copy of the essay if you're interested.

Regards,

Chris




From: Grafton Tanner
Date: 30/11/2016

Absolutely, Chris. And yes, I'd love a copy of the essay.

Best,
Grafton

To: Grafton Tanner
Date: 08/12/2016
Re: A Question

Hello Grafton,

Hope you are doing well, I am almost finished with my essay however I'm having trouble trying to come up with a design solution to the regression of society through technology. It's such a complex issue that it's hard to come up with a solution to the problem at all – never mind a design-based solution. I just wanted to ask your thoughts on the issue and if you felt that there was anything designers specifically could do to change the course of the downward spiral western culture is undergoing.

I've attached a draft of my current essay, I'd love for you to give me your thoughts on what could be improved and the direction I could take from now!

Regards,

Christopher 






From: Grafton Tanner
Date: 09/12/2016

Hey Christopher,

Read through your essay. It's very good so far. I didn't actually coin the term "retromania." I'm not sure who did, but writer Simon Reynolds popularized it. Check out some of his work for more analysis of retro-baiting.


I think there are multiple ways to arrive at a solution. First, Web 2.0 effectively destroyed creative industries. Why pay a graphic designer when you can just copy an image from Google Images? Why would anyone buy a design or a photograph when they can just look at it for free by following someone's Instagram account? In the attention economy, created by the rise of social media, a knee-jerk reaction is the grail. This need for impulsive likes and followers eliminates sustained critiques and reflection. A piece of retro-bait is surface-level; you don't need to parse it to understand what it signifies. An image of a 1980s ad for Coca-Cola works as a memory trigger, prompting someone to press the "like" button and scroll onwards. Nobody wants design that is future-forward or that challenges the status quo, not when we would rather scroll the boards of Instagram and get our dopamine fix from seeing images that make us nostalgic. The solution would be to create design that challenges our relationship to social media and that refuses to take part in retro-baiting. Also, charge fees for design services. Don't give away your work for free on Instagram. Desperately and vehemently rally for the "new."

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